Friday, August 13, 2010

Critique Day 1





Here is what I will be turning in for the first critique day this month. All assets modeled with UV's and a basic lighting scheme.
All assets are placed in UDK, with basic flat grey material applied so no bounce light will mess up my lighting. Below is the picture from which I'm basing the scene off of.The picture is of St. Mary crypt in Lastingham. Enjoy :)

Monday, August 9, 2010

Low Poly Project #1 WIP



I made this during Lab tonight. Its one of 3 low poly projects we have during the month on top of our project. This first one is
a Melee weapon, and I made a Rune Staff. Enjoy :)

224 Tris, and a hand painted 256x256 texture.
Not quite done texturing it though.

Friday, July 30, 2010

Freya Textured




Well, here she is. The model I turned in for this month, though I know I have much to improve on I'm happy with how this came out.

Wednesday, July 28, 2010

Game Resolution Freya



Here is my low resolution Freya model. Our poly limit was 10k and she is sitting at 8,580. Double W00t!
Now all I have left is UV's and Texturing. I'll post the finished model textures and all on friday.

Zbrush Hi-Poly Model Freya




Here is my Hi-poly Sculpt from ZBrush for my Freya model. W00t!!! now I just gotta go turn it in^_^
I feel good about this month.

Tuesday, July 13, 2010

Freya



Here is the finished character sheet for my character for my class this month. Its gonna be FUN! :)

Thursday, July 1, 2010

AGC...Round 2!



So I'm back in AGC, which is understandable. They've changed the projects up a whole bunch, and this time. The first project is a "fan piece" and we could do any character, so long as it was in a video game. Lucario I choose YOU!....pun aside, I chose to do the pokemon, Lucario. Here is the model and base texture I have so far, as well as the poly count. The limit is 2000, and I'm at 1664. W00t. Enjoy.