Thursday, January 20, 2011

Dark Brethren Pylon



Here is a pylon and base that will be placed outside of the walls on the Dark Brethren side of the map. The crystal clusters are separate pieces that can be taken off of the base and placed around the level to break up the look of the lane. Modeled in Maya 2009 and textured in Photo Shop CS5.

Dark Brethren Hut

Here is a picture of the hut where the dark brethren minions will spawn from in the base. This piece was modeled by another team member and handed to me to texture. Enjoy^_^

Tuesday, January 11, 2011

Walls and break ups oh my!

Here are a couple pieces I am currently working on for the video game I am in production on.







The wall will be placed half way around the level and the other piece will be placed in between the walls to break up the lines.Let me know what you think :)

Monday, January 10, 2011

Been a while!

Its been a while since last I posted anything, I know. This is because I have got to posting my completed works on my website srockart.com. Feel free to take a peek see if you wish to. And on that note, I am on posting to say that this blog will now be used for all projects I am currently working on for critiques and the like.

Now for the good stuff, what I have been up to these past months away from the blog.
For one, I have continued on at Full Sail University and am currently on Game Project 1 with a team of my peers to make a video game. Its been awesome these past few months working with them and concepting the idea of the game to the point of actually making it. I will be posting work for the game and pieces I am working on as I go. As well as that I have started working on my project for Game Cinematic Assets, though I haven't had much time to go about doing that. I will also be posting pictures of that as I go along, especially since I will be actually taking that class next month.

So that's about all of the artsy stuff going on at the moment, I'll be posting more soon. Enjoy :)

Sunday, September 26, 2010

Final Turn IN: Vladislav Hall



Here's my final turn in screen shot. This, like many projects, I feel never got finished...merely got torn from my hands before I could finish it.

Assets modeled in Maya, textures done in PS CS5, and placed and lit in Unreal Development Kit(UDK). I'm going to spend more time working on it for personal reasons. Wish me luck :)

Tuesday, September 14, 2010

Vladislav Hall WIP Lighting



Here's a shot where I was playing with the lighting, going to ask my instructor what he thinks :)

Monday, September 13, 2010

Vladislav Hall WIP




Well, here is the start to my environment for this month. I'm still in the process working on my normal maps, but its going great so far. Overcame the epic obstacle of that god forsaken ceiling detail, thanks to a certain man in my life :) It was a lot easier than I thought it would be. And now I'm off to finish the normal stuff for turn in. Enjoy!