Thursday, January 20, 2011

Blessed Pylon



And here is the Blessed variation of the pylon on its base with some crystal clusters. Modeled in Maya 2009, textured in Photo Shop CS5. W00tW00t!

Blessed Minion Hut



These are the Blessed equivalent of the minion spawning huts. They were modeled by a team member and handed off to me for texturing. HUZZAH! Modeled in Maya 2009 and textured in Photo Shop CS5.

Blessed Power Core




Well here it is! The Blessed Power Core. The Objective of our game is to fight through hordes of minions and the opposing champion to destroy the opposing champion's power core. Modeled in Maya 2009 and textured in Photo Shop CS5.

Blessed Wall and Wall Break Ups



This is the wall break up that is placed in between the wall sections in the places where the wall arch is too narrow for the wall break up below.



This is the wall break up that is placed between wall sections when the wall arches are wide enough.



The wall section is placed through out the blessed side of the map, segmented by the break ups above.

The wall was modeled by a team mate and the job to texture was handed off to me. The wall break ups and textures were made by me. All assets were modeled in Maya 2009 and textures were created in Photo Shop CS5. Enjoy ^_^

Shield Control Points



The shield control point for our game. In game the more control points under your control the faster your shields regenerate around your power core. In game the control point swaps between a Dark Brethren, Blessed, and Neutral texture to show the player who controls what. Modeled in Maya 2009, textures done in Photo Shop CS5.

Dark Brethren Pylon



Here is a pylon and base that will be placed outside of the walls on the Dark Brethren side of the map. The crystal clusters are separate pieces that can be taken off of the base and placed around the level to break up the look of the lane. Modeled in Maya 2009 and textured in Photo Shop CS5.

Dark Brethren Hut

Here is a picture of the hut where the dark brethren minions will spawn from in the base. This piece was modeled by another team member and handed to me to texture. Enjoy^_^