Showing posts with label column. Show all posts
Showing posts with label column. Show all posts

Sunday, April 25, 2010




Decided to start working on assets for my Atlantis scene, here is a screen shot of the high res and low res of the model. After this last week of classes I'll have a few days to relax and work on the textures for it and hopefully make a few more assets. Low resolution model made in Maya, high resolution model was sculpted in ZBrush.